I’ll just start out by writing, again, that this is an awesome game. I’ve played now for about 50 hours and I’m nowhere near done. But I have experienced a few hiccups in game-play.
I’d advise anyone who plays this to create save points manually at least once or twice an hour, and preferably any time when undertaking a quest or before a big battle. I really only played Demons’ and Dark Souls last year, both of which have a “you mess up and you’ve messed up for the whole game, no second chances” mechanic of constant auto-saving, so it took me a while to realize how important manual saves can be in Reckoning. It is also a good idea when you are on a quest with NPC’s that you stick close to him/her/them. I had one unfortunate and costly failed quest on the first day of game-play related to not staying with the NPC and not saving, so yes, these things are important.
I’ve read about many people’s frustration with one of the quests, Her Righteous Fury. The one with throwing bodies off the bridge in order to poison the water. I didn’t get the same bug that many people have gotten, but it did still seem to be a bugged fight. The enemies seemed to come all up at the same time without any breaks. I never threw any bodies over, and at one point I was pretty sure that the NPC had died. I was so massed by enemies that I couldn’t make out my own character. This game isn’t exactly a button-masher (not too far off, though) but all I could do was blindly hit buttons and hope that something was working. I thought, I’ll never make it through this, and I don’t have enough health potions, but then every time I looked at the health meter, it didn’t go down. I was being attacked right and left by a huge group of enemies and the health meter stayed full without me doing anything. I’m not that good a player. That was a bug. But then suddenly it was all over, the NPC seemed to have resurrected and the quest was done.
I think that my main complaint about Reckoning is the inventory system. This game is chock-full of items to pick up at every turn, but the amount that you can carry or store is severely limited. I’ve had to make hard choices to sell or, often, just drop in order to pick up something important. I would almost rather that there were fewer items along the way but unlimited, or at least greatly increased, storage capacity.
I don’t find the game very hard in general, but I’m only playing on Normal difficulty and there have been a few fights that I couldn’t handle well. Those triple tornadoes from sorcerers especially do me in; the only way that I know to avoid damage from them is to zip through them before they hit (I’m playing as a pure mage), but I usually don’t react quickly enough to do that. Those multiple sorcery enemies out in the desert were a pain.
Sometimes the camera angles are really bad, and once in a while during the dialogues the view is lower than it should be (you see the characters’ faces only from the nose down, or during a battle you’re seeing the legs and feet but not the whole bodies). I had one dialogue in which the screen was blank. This kind of thing has happened a few times, but didn’t cause any problems for me.
During today’s play, one of the enemies just disappeared, but his health bar was still there. I couldn’t complete the side quest until he was dead, so I finally just pummeled the air beneath the health meter and it killed it.
But you know, this is a huge game, and the number of problems are very small in comparison. I’ve been amazed at the size and scale of it. I’ve been playing video games since 1980 and my favorites up to this point have always been Super Mario 3 and Zombies Ate My Neighbors on SNES. But I’m thinking that Kingdoms of Amalur: Reckoning may be becoming my new all-time favorite.